SpaceSys is not another tech demo quickly put together during summer break. It is our vision of a Virtual Reality Operating System Environment. We want it to become a bridge between devices, operating systems and users using virtual reality as a medium that will interconnect humanity in the near future. We have a vision of an environment where communication and information exchange between systems and users is seamless no matter what technology you use. SpaceSys is built to become that connection.

Our main goal is to adapt the technology available, pushing your computing experience into the third dimension. SpaceSys brings its users close and physical with their operating system, transforming it into a playground where interaction becomes natural and fun. A 3D interface may seem hard to grasp at first, but we at 3Dea have carefully thought about achieving the natural feel of interaction as simple as riding a bicycle. 3D is all around us and almost everything produced today is made in 3D to get us more immersed and to make it more believable. When you want to interact with an object, you will instinctively reach for it, call it by name, or reach out with your mind utilizing what technology allows.

Why would I use SpaceSys?

SpaceSys was built from the ground up as a fully featured shell alternative, meaning you will interact with your familiar desktop objects like icons, menus, folders, windows, inside SpaceSys 3D worlds. What SpaceSys does is place all of them in a game like environment and extends them in another dimension. Not only will your desktop be replaced with beautiful hand crafted 3D worlds, you will also have unlimited space to organize and work with your files, folders, shortcuts, applications.

Using SpaceSys, there is no need to take off your VR headset in order to perform any kind of everyday OS task. You can move and copy files, create shortcuts and folders, open documents or applications, everything within beautiful VR environments.

SpaceSys is much more than another VR desktop replication demo. It’s not limited to performing common GUI tasks, it truly pushes them into the 3rd dimension, opening up a whole new visual paradigm of organizing and interacting with your OS: your folders are now real 3D objects, called “Spaces”, hence the name. You can drag, rotate and position them inside a 3D world, as well as other objects, such as menus and icons. Select the latest photos from your camera folder, look under that tree where you have your photos folder placed in a cool and shady place, and drag your files to a location easy to memorize.

Using SpaceSys is not only fun, it’s also easy

The best way to learn about SpaceSys is to try it. Anyone with experience in 3D games will find it easy and familiar to navigate and perform everyday tasks in SpaceSys. We took great care to seamlessly blend navigation in a 3D world with using familiar desktop paradigms. We also made sure that any spatial extensions to familiar operations are done in a way that feels logical as well as natural.

SpaceSys is about Natural Human Computer Interaction

SpaceSys is committed to using Natural User Interfaces in human machine interaction. You can perform tasks in SpaceSys by using familiar input devices, such as your keyboard and mouse, but we are primarily focused to developing a more natural style of interacting with your OS in VR: gestures, voice, even brain – machine interfaces. We have developed a working prototype navigation interface with Microsoft Kinect and we are actively developing an interaction interface which will include support for other emerging input technologies and devices, such as Leap Motion or the Oculus VR consumer version. Easiest way of describing this interaction style is by thinking of “Minority Report” style visuals, a much more natural approach to dealing with common tasks in VR than using your traditional input methods.

Built with care

Even though it is still in its early stage of development, SpaceSys is built with attention, not only to the visuals and interaction style, but also taking great care of performance. Under its hood, SpaceSys employs the next gen Esenthel 3D Engine for rendering. Our language of choice is C++, because we want to squeeze every bit of performance from our app, yet be economic with your system resources. Heavy tasks are delegated to background threads, making sure that user experience is as smooth as possible. SpaceSys is built for Oculus VR as its primary platform.

Scalable and customizable

You may choose to run SpaceSys inside as light or as graphically intensive 3D environment as you require, depending on your system specs. It also features a comprehensive configuration tool enabling you to tailor all aspects of SpaceSys performance and visuals to your needs and likings.

Future versions of SpaceSys will also feature a graphical world and object editor, enabling you to show your creativity and run SpaceSys in unique environments, or share your work with the rest of the world.

SpaceSys makes using traditional applications with your Rift possible

SpaceSys transcends boundaries between your traditional 2D desktop with its ecosystem and a true VR experience. Using tight integration with your OS, it enables using your existing applications inside a VR environment. Traditional application windows are rendered inside SpaceSys in real time. You can, for instance, watch a movie in your video player on a theater size screen with your headset on. Want to do it in a beautiful environment of a tropical island, with full moon rising from the horizon and gentle sounds of crickets? No problem. Watch a music video in your browser, billion light years away, a gigantic starship floating beneath your feet and a rising galaxy for a backdrop? Yes, sir. But remember, it’s easy to get yourself lost inside SpaceSys. 🙂

Where do we go from here?

The future will bring a lot of things to SpaceSys, building further on its foundations of a true, rock solid, VR computing environment.

Being a small but dedicated team, we are currently focused on several features we feel are the next in line, in order to start making the most important parts of our vision a reality. Using state of the art technology, but also bridging the gap between traditional and future VR computing environments, we are blending both paradigms for a smooth and sensible experience.

Namely, we are strongly focused on raising the interaction with all existing traditional software inside VR environment to the level of complete transparency: rendering performance improvements, full input loop (interacting with applications with mouse and keyboard from inside SpaceSys), all this across the current and next gen of Windows desktop OS platforms, in order to reach the widest possible audience. We aim to polish these major features in time for Oculus VR consumer release, and in conjunction with further polished shell functionality, present a ready to use single user VR computing environment.

Further in future, SpaceSys will continue to evolve according to our vision of creating a seamless VR environment, surpassing traditional OS and device boundaries, and provide a transparent multi user experience enabling collaboration and sharing in its broadest sense, exploiting VR advantages to its full potential.

How can I contribute?

The simplest and most obvious way is to download and experience SpaceSys yourself. Did we mention it’s fun? We are always happy to hear our users opinion, and the direction of the development will always be guided by your feedback.

If you like SpaceSys, spreading the word on your social network of choice will help even more. You can also vote for us on Steam Greenlight, we’re nearly at the top and can use another thumb up.

If you like using SpaceSys and think supporting its development is worth your cash, please consider buying a SpaceSys license and you will receive continuous updates as we progress, as well as not being constrained by any demo version limits.

Minimum System Requirements 

OS: Windows Vista/7/8/10 (64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
Memory: 2 GB RAM
Graphics: 512 MB of VRAM
DirectX: Version 10.0
Hard Drive: 200 MB available space
Sound Card: DirectX compatible sound card

Recommended System Requirements 

OS: Windows 7/8/10 (64 bit)
Processor: i7 or AMD equivalent
Memory: 8 GB RAM
Graphics: 2 GB of VRAM
DirectX: Version 11.0
Hard Drive: SSD with 2 GB available space
Sound Card: DirectX compatible sound card

Setup Instructions

You can download fully functional but time limited build of SpaceSys. Time limit is 15 days after which period a license key is required for continuous use. All licensed users will continue to receive upgrades.

SpaceSys minimal package contains only the installer for application binaries and common resources (dl. size 78 MB). Worlds, prerequisites and any selected optional features are downloaded only if required (i.e. if not already available on target machine).

To install from the package, please unzip to a folder,run 3DeaSpaceSysSetup.exe and follow the setup instructions.

SpaceSys user manual is here: http://forum.3deaspacesys.com/viewtopic.php?f=13&t=24

Learn about enabling and using the Live Application Windows preview feature in SpaceSys:


Supported Rift Versions

DK1, DK2

Supported Controllers

Keyboard, Mouse, Other

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