Differences Between Virtual Reality And Augmented Reality

oculus vs. hololens

There are two big players in the VR and AR industry, Facebook and Microsoft, and each one will make history with their upcoming devices: the Oculus Rift, which will arrive in Q1 of 2016 at a price of $600 and HoloLens, which will cost $3000 and will be available for developers, in a first phase. But the first headset will introduce the users to virtual reality (computer-simulated reality, which replicates the environment and creates sensory experiences, by allowing the users to interact with the simulated world), while the latter is an augmented-reality headset (the users interact with a real-world environment with augmented elements, such as sounds, video or graphics).

At this point, people’s additions are smartphones, tablets, laptops and PCs, and they are paired with other gadgets such as smartwatches, but soon, new technologies will enter people’s homes and they will amaze people with their features. Virtual Reality shouldn’t be confused with Augmented Reality, and while both the Oculus Rift and HoloLens come with virtual worlds, the way users interact with them is very different.

Virtual Reality will introduce users to an alternative world where users will enjoy sensory experiences and they will hear sounds, smell odors, touch materials etc. While some virtual realities will be seen on a computer screen or using special stereoscopic displays, others will offer simulations of sensory information and users will hear real sounds through speakers. Facebook will release its consumer-targeted virtual reality headset in March and will focus on gaming, having all chances to hit $150 billion revenue in only four years.

Augmented Reality is more advanced, as it will allow the users to combine reality with simulated reality, as the AR experience will overlay the alternative reality in the real world. And HoloLens is the headset that will be used in many other fields, such as healthcare, education, engineering and other candidates. The only problem is that initially, it will be used by selected developers who will pay $3000 on the developer kit.

Sources: Wikipedia & Fool